Blast away the wall super mario 645/19/2023 ![]() Castle Secret Stars: Mips’ Second Power Star This is not a power star I look forward to in my Super Mario 64 playthroughs. If you mess up and run out of time, you could find yourself not just stepping on the switch and trying again, the triangles can cause you to slip right off the platform. ![]() It takes some quick double jumps - and maybe even a backflip - to reach the platform before the triangles go back to their normal shape. From there, you have a few seconds to jump from one triangle to another to reach the power star on the platform high above. Once you get to the triangles, there’s a switch you stand on that reverses the shape of the triangles, giving them a flat top for you to jump on. There are so many opportunities to slip and fall to your death, and if you miss a step, you have to start over from the beginning. When you start the level, you have to do some of the tightest platforming in the entire game just to get to the triangles. There are few things more frustrating than Rainbow Ride’s fifth power star, “Tricky Triangles!” And if you have to restart the level, your coin counter goes back to zero. Either way, you start over from the base of the clock. If you fall, there’s a good chance you miss every platform on the way down, and if you do land on a platform, it might kill you on impact. Starting out at the base of the clock, you have to climb up spinning platforms and moving blocks, avoiding enemies and swinging pendulums. Still, collecting 100 of 135 coins shouldn’t be that big of a deal, but thanks to the notorious camera, Tick Tock Clock features some of the game’s most complicated platforming challenges. (Especially if you consider that 35 of those coins are blue coins that disappear if you don’t grab them fast enough.) With only 128 coins available, there’s not much room for error. ![]() In most Super Mario 64 courses, getting the 100-coin power star is a fun challenge, but Tick Tock Clock is a little different. Get in the cannon, blast away the wall, and then grab the star. Once you understand what you have to do, the challenge is gone. Princess Peach’s slide is an example of a great hidden star - by the time you can open the door, you already understand that you jump into paintings to enter new levels, so jumping into a stained-glass window makes sense as a gameplay mechanic.īlasting yourself into a wall? Not so much.Īnother major problem with this star is its replayability. Just to be clear: I’m not against hidden stars. Other than the name of the star, there’s nothing in Whomp’s Fortress (and earlier in the game) that would tell you that this wall is destructible or that you can use the cannons to destroy the environment. Mario will slam into the wall, breaking the edge off and revealing a power star.īut “Blast Away the Wall” is one of those power stars that requires you to look up a guide or watch a YouTube video. Then, you jump in the cannon, aim yourself a little above the corner of the wall, and blast away. To get this star, you first have to talk to the Bom-omb Buddy to unlock the cannon. But what did it feel like the first time? I honestly can’t remember, but I have to imagine I was irritated. When I’m playing Super Mario 64 today, climbing into the cannon and blasting through the wall in Whomp’s Fortress is instinctive, like finding the hidden block with the extra-life mushroom in Super Mario Bros. With the necessary “ Super-Mario-64-is-great” preamble out the way, here are the seven worst power stars in Super Mario 64. With 120 power stars to collect, it’s not surprising that some of them aren’t great, right? You don’t have to find all 120 stars to reach the final boss fight with King Bowser and save the princess.īut if you want to complete the game and see Yoshi on top of the castle, you have to look high and low for every single one of them. Throughout Princess Peach’s castle, there are 120 power stars that Mario has to find to complete the game. It’s also where our modern concept of open-world gameplay and 3D platforming begins. (I know I’m skipping over Super Mario RPG, but many people don’t consider it a mainline game, and Nintendo released it just a month before Super Mario 64.)įour short years later, Mario was a fully developed character who could in three dimensions! Super Mario 64 is where our image of who Mario is and what he sounds like emerges. Playing through Super Mario 64 in 2021, it’s easy to forget how revolutionary Super Mario 64 was in the ‘90s.īefore its release on the 64, the last time we saw Mario in a main series Mario game, he was just a little 2D sprite on our Gameboy screens in 1992’s Super Mario Land 2: 6 Golden Coins.
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